UPA GLOSSARY OF TERMS
AerialCartwheel or walkover executed without placing
hands on the ground.
Aerial cartwheelA skill that involves hip over head rotation,
the person peforms a “Cartwheel” without allowing their hands to touch
the performing surface. AKA No-Handed Cartwheel.
Aerial
FlipAerial (free from contact)
hiP-over-head rotation
Airborne
WHEN SOMEONE IS NO LONGER IN
CONTACT WITH ANOTHER PERSON OR SURFACE.
Airborne
tumbling
skill
An aerial maneuver involving
hip over head rotation in which a person uses their body and the
performing surface to propel himself/herself away from the performing
surface.
ArabesqueThe body is supported on one leg while the
other leg is fully extended to the back (straight).
Assisted
Flipping
Mount
An entrance skill into a stunt
where a flyer performs a hip-over-head rotation, must be in direct
physical contact with a base or flyer when passing through the inverted
position.
Assisted TUMBLING
Any form of physical
assistance to an individual performing a tumbling skill. This does not
apply to gymnastic oriented “stunts” permitted at each level.
Attitude
(expression)
AN expression (eyes, facial,
and body)
Attitude
(position)A posing position on one
leg with the other leg lifted either backward or forward while bent at
the knee, at a 90 degree angle and tuned out.
Awesome
An extended stunt where a flyer
has both feet together in the hand(s) of the base(s). Also referred to
as a Cupie.
Axle
A jump turn. Taking off on the
supporting leg while raising the opposite leg (working leg) in front of
the body and around to turned out second position, then into a bent
(tuck) position. The supporting leg comes up to a tuck jump position
and doesn't switch position in the air. As the full turn is completed
in the air, performer lands on the same supporting leg as in take off.
Back
Bend/
Bridge
Hand and feet are in contact with
the floor, the body is face up and the hips are pushed upward. Head is
released and back is arched.
Back
Handspring
Gymnastics/tumbling skill. By
jumping backward off of two feet, both hands then push off the ground,
the body does a full rotation and both feet return to surface.
Back Spot
person in the back of stunt and
is mainly responsible for protecting head and shoulder of top during a
controlled dismount or fall. The person(s) that holds, lifts or tosses
a top person into a stunt.
Back Tuck
Gymnastics/tumbling skill.
Performed by jumping backward off of both feet, a full head over feet
rotation is done without touching hands to the surface.
Back
Walkover
A non-airborne
gymnastics/tumbling skill performed by moving backward into an arched
position, both hands make contact with the ground, rotate hips over the
head and one foot/leg lands one at a time.
BackWARD ROLL
See Somersault.
Ball
Change
A change in balance from the ball
of one foot to the ball of the other foot.
Barrel ROll
See Log Roll.
Base
A person with at least one foot
on the floor who is in direct weight-bearing contact with the
performing surface and provides primary support for another person.
a. Main Base:
When using 2 or 3 bases the main base has the most control over the top
person and on some stunts is directly under the top person.
b. Secondary Base:
When using multiple bases they are the base across from the main base
and will usually be on the foot (single leg stunt) or have one of the
feet (double leg stunt).
Basket
Toss
A toss with multiple bases, 2 of
which have their hands interlocked.
Battement
The action of the working leg,
when it is brought from the floor into the air and is returned to the
floor; a straight leg kick.
BLOCK
In reference to the increased
height created when a person uses their hand(s) and upper body strength
to push off the performing surface during a tumbling skill.
Brace
A physical connection that helps
to provide stability to a top person. A top person’s hair and/or
uniform is not an appropriate or legal body part to use while bracing a
pyramid or pyramid transition.
Braced flip
A stunt in which a top person
performs a hip over head rotation while in constant physical contact
with another top person(s).
Breaking
“A form of urban dance involving
styles such as rocking, popping, and b-boying, usually performed to
funk. Also called break dancing.” quoted from www.yourdictionary.com
C-Jump
A jump with a plie prep. Back is
arched, head is back and legs are in double attitude. Usually arms and
hands are pushing back.
Calypso
A stag leap coming out of a
chaine turn.
CAMBRE
Means to arch. When a person
bends from the waist front, back or sideways.
Cartwheel
Gymnastics/tumbling skill.
Stepping off of one foot at a time, followed by each hand making
contact with the surface, one by one the feet return to the floor and
the performer returns to an upright position.
Cat Turn
A jump-turn (a pas de chat while
turning). Taking off on one leg while the opposite knee is bent up
while in the air then switches so the other knee is in the bent
position. At the completion of the full turn in the air, then the
performer lands on the opposite foot that was originally used for the
take off.
CATCHER
A person(s) who is responsible
for the safe landing of a flyer from a stunt.
Center
Splits
Horizontally 'split' on the floor
in a sitting position where both legs extend out to the sides – Chinese
Splits
Chaine Turn
A two- step, rapid turn. A series
of turns performed in releve.
Chair
A partner stunt where the base is
holding a partner in a sitting position on their hand(s).
Chasse
A sliding step. Stepping with one
foot followed by the other quickly taking the original's place. Can be
used as a transition step. Feet should beat in the air.
connected Tumbling
Physical contact between two or
more individuals performing tumbling skills simultaneously. Exception:
a
double
cartwheel would be a defined as a stunt.
CONTRACTION
To tighten the abdominal muscles
resulting in curving the spine. The performer uses this to make
themselves into a smaller shape.
Cou de Pied
A placement at the neck of the
foot. The position of the working foot is turned out on or around the
ankle of the supporting leg.
Cradle
Catcher(s), with palms up,
catching a flyer by placing one arm under the back and the other under
the thighs of the flyer. The flyer must land in a pike position.
Cradle
Catch
A landing catch from a partner
stunt in which the catcher has his/her palms up placing an arm under
the back and the other under the thighs of the partner.
Cradle
Variation
After the pop, the partner
performs a skill before being caught. A full twist or toe touch are
examples.
CUPIE
SEE AWESOME.
Dead Man
Lift
A partner stunt. The base(s)
holds the partner away from the performing surface in a prone position.
Degage'
A brushing of the foot along the
floor until the foot leaves the ground and extends fully. Disengaged.
Developpe
Developed (extend); an unfolding
movement of the turned out working leg into an open (extended) position
in the air.
Diamond
Head
A hanging pyramid. A shoulder
stand as a base for two suspended partners . The two partners are held
by the arms of a third partner.
DIRTY
BIRD
When a flyer is tossed to a laid
out X-position to the back of the base, through the bases legs and
often transitions to a scooper.
Dismount
The movement from a stunt of
pyramid to a cradle or the performing surface. The movement from a
cradle to the performing surface is not considered to be a dismount.
Dive Roll
An aerial forward roll where the
hands and feet are off of the performing surface simultaneously.
Double cartwheel
A partnered or paired cartwheel
with hand/ankle or arm/thigh connection done simultaneously.
Double-
Nine
A jump. Taking off from both
legs, keeping legs spread to a front and the other leg is bent (with
shin facing front). The bent foot's toe is touching the straight leg;
forming a '9' with the legs. Arms simulate the same position.
DoWNWARD
INVERSION
When an inverted flyers center of
gravity is moving towards the performing surface. This occurs during a
stunt or a pyramid.
DoWNWARD MOTION
When a persons center of gravity
is moving towards the performing surface.
Drag Turn
A type of inside turn. Usually in
plie'/releve on the supporting leg while the working leg follows while
physically dragging on the floor either to the side behind or
diagonally back.
Drops
Dropping to the knee, thigh,
seat, front, back or split position onto the performing surface from a
jump, stand or inverted position without first bearing most of the
weight on the hands/feet which breaks the impact of the drop.
Eagle
A jump. Taking off from both
legs, keeping legs spread to a straddle position with the top of the
foot facing to the front; simulating a jumping jack in the air – Spread
Eagle.
Elevator
A stunt in which the supporting
arm(s) hold the feet of the partner no higher than shoulder level. Does
not require a spotter.
En
Dedans
To turn inwards, towards the
supporting leg.
En
DeHORS
To turn inwards, towards the
supporting leg.
ENTRANCE SKILL
The beginning or mounting phase
of a tumbling skill or stunt.
Execution
To perform what is required of a
skill and/or movement. How a skill is created and performed or carried
out in accordance with a category and technique.
Extended ARM level
The distance from the performing
surface to the highest point of a base's fully extended arm, when the
base is standing upright.
Extended position
A top person supported by a
base(s) with fully extended arms. Extended arms do not necessarily
define an “extended stunt”. See Extended Stunt for further
clarification.
Extended single-leg stunt
The flyer has primary weight on
one leg when in an extended stunt.
Extended
Stunt
When the entire body of the flyer
is extended in an upright position over the base(s). (Chairs, torches,
flat backs, and straddle lifts are examples of stunts where the bases
arms are extended overhead, but are NOT considered to be extended
stunts since the height of the body of the top person is similar to the
shoulder level stunt.)
Extension
An extended stunt in which the
top is standing with both feet in the hands of the base(s). Each foot
of the extended flyer must be supported by at least one hand that is
not supporting the other foot. A stunt in which one hand supports both
feet of a flyer is not considered an extension. See awesome.
Extension
Prep
or
Prep (or Half)
When the flyer's being held at
shoulder level by the base(s).
Fan Kick
Extending leg from one side to
another in a 'fanning' motion with height.
Flat back
A stunt in which the flyer is
lying horizontal face up and is usually supported by two or more bases
and one continuous back spotter.
Flexed
A bent position of the hand or
foot.
Flick Kick
Bringing leg up from the floor,
leading with the knee, to the ceiling with a 'flicking' movement – Whip
Kick
Flip
An aerial stunt involving hip
over-head rotation.
FlipPING TOSS
When a flyer is tossed and
rotates through and inverted position.
Flyer
The person(s) on top of a stunt
or toss. Also referred to as the top person or partner.
FORWARD ROLL
See Somersault.
Fouette
A whipping round movement of the
working leg. Bending the supporting leg while the working leg (extended
leg) should pass through fourth position and circle leg around (rond de
jambe into a passe position ending to front while turning. To repeat,
extend working leg back out to second position. Turns should stay in a
place and not move about the floor.
Fouette
Second
Bending the supporting leg at the
start and working leg out to the second position. Keep working leg
fully extending while turning. As body faces front, supporting leg
bends (plies) and releves during each turn; gaining an extra momentum
off from the plie' to keep moving as the working leg stays extended.
The extended leg should stay turned out in second position and the body
should not move about the floor.
Free-Flipping Mount
Immediately prior to the stunt,
the entry into a stunt where the top person passes through an inverted
position without physical contact with a base, brace, or the performing
surface.
Front Drop
Landing face down on the
performing surface from an airborne position horizontally.
Front
LIMBER
A tumbling skill where a person
rotates forward through an inverted position to a non-inverted position
by arching the legs and hips over the head and lands on the performing
surface with both feet/legs at the same time.
Front Spot
Person who is in position to add
additional strength to keep a stunt up or to add additional height to a
toss. They are not involved in the cradling process.
Front
Switch
Open
A leap. Chasse' into the leap.
This is followed by taking off from one leg facing the front, switching
(scissor) the turned out leg in the air to (open) side position remain
facing to the front.
Front
TUCK
The forward momentum generated by
a tumbler used to perform a forward flip.
Front
Walkover
A non-airborne
gymnastics/tumbling skill performed by moving forward through an
inverted position to a non-inverted position by arching the legs and
hips over the head, foot/leg lands one at a time.
Full
360 degree rotation
Full Twist
A tumbling skill involving a
horizontal rotation of the body, while also rotating head over feet.
Also a cradle variation performed when the flyer turns a one full
rotation before being caught by the base(s). A double full twist can
also be performed by completing two full rotations.
Full-Up Toe Touch
A non-flipping skill (typically
performed in a dismount or toss) in which one performs a 360 degrees
turn before executing a toe touch.
Grand
Battement
A movement of extended (working)
leg brushes the ground, through first position, into the air. Working
leg is thrown from hip ( no jump or prep) into the air and brought down
again, without changing the body placement to maximum height.
Grand Jete
The front leg should leave the
floor as in grand jete, hitting a full split in the air.
Grapevine
A locomotor step, often moving to
the side. It typically includes 4 steps: Step out, cross the supporting
leg in front or back, step out, touch/dig the supporting leg.
Ground Level
To be at the height of or
supported by the performing surface.
Hand/Arm Connection
The physical contact between two or more individuals using the
hand(s)/arm(s).
Handspring
Springing off the hands by putting the weight on the arms and using a
strong push from the shoulders; can be done either forward or backward.
Handstand
Body is straight and in an
inverted position where the arms are fully extended by the head and
ears.
Hanging
Pyramid
A pyramid in which one or more
persons are suspended off the performing surface by one or more top
persons. A “Hanging Pyramid” would be considered a 2 and ½
high pyramid due to the weight of the top person being borne at the
second level. This would be illegal in levels 1-5.
Head
Spin
A hip hop technique. A dancer
spins on their head and uses their hands to aid in speed, the legs can
be in a variety of positions.
Headstand
Body is in an inverted
position supported on one's head with the hands on the floor for
additional support.
Helicopter
Toss
A flyer in a horizontal position
is tossed, then rotates around a vertical axis (like helicopter blades)
before being caught by the original bases.
Herkie
A jump. Taking off from both
legs. When up in air, one leg extends straight to the side while the
other is towards the back and bent at the knee; either parallel or face
to the front (turned out).
High Kick
Beginning with a straight leg on
the floor and extending leg up to maximum height to the ceiling without
bending at the knees of either leg; performed center or off to the
sides. – Scissor Kick.
Hinge Kick
Breaking at the knee of the
working leg while leg is extended up towards the ceiling in a
continuous motion. – French Kick.
Hip
Over
Head
Rotation
Any movement where the hips
move over the head.
Hitch Kick
The weight begins on one leg in a
bent position and quickly switches to a straight kick on the opposite
leg without taking a prep in between motions. – Scissor Kick.
Hitch
Pyramid
A pyramid in which two extended
flyers place one foot on the hand of another flyer who is at elevator
level or below. The mount can be done in a variety of ways, pushed up
or hit from the ground up. The hitched leg can be to the inside or
outside, and can be in a liberty variation.
Hook
(Kick)
When Kicking, person brings their
leg into passe, this is also termed hook.
Inverted
Position
When the top person's head is
below her/his waist. Arch-back dismounts to a cradle are NOT considered
to be inverted.
JUMP
A skill where a person becomes
airborne by pushing off the performing surface with there legs and feet.
Kick Arch
Type of trick in a toss that
involves the straight ride to a kick with one leg and an arch out of
the trick into the cradle position.
Kick DOUBLE Full
A skill often displayed in a toss
which includes a kick and 720-degree twisting rotation.
Kick Full
A toss that involves a kick and a
360-degree rotation.
Kip-Up
A kick from the ground with
enough force to cause the dancer to land in an upright position. Lying
down, stomach up, the dancer bends knees, thrusts legs into the chest,
rolls back slightly, kicks up to standing.
Knee Drop
Forcefully dropping to the knees
without first bearing weight on the hands or feet.
LAYOUT
When a person stretches their
body into a straight, slightly arched position.
Layout Step Out
Similar to the Layout
skill. However, the tumbler “scissors” their legs and lands with
one foot before the other.
Leap
A leap (taking off) from one leg
to another. Working leg is brushed through the air, forward and the
other leg is extended back. Leap is performed forward, backward or to
the side. – Jete.
Leap
FROG
A stunt where a flyer remains
upright and in contact with a set of bases while transitioning from one
set of bases to another or back to the original bases by going through
the arms of a base. Second Level Leap Frog: Same as above but performed
at any level above ground level.
Liberty
A partner stunt. The base is
holding the partner with hand(s) to foot contact; the other leg of the
partner is at passe position or can be up in a scale (heel stretch)
position – Liberty Heel Stretch.
Liberty
Variation
Any position the flyer hits while
the base(s) maintain contact with one foot. Heel stretch, arabesque,
scorpion, torch or scale are examples.
LiftS
An action in which the partner
is elevated to any height and set down. Patnering skills are permitted
and must maintain body-to-body contact throughout the duration of the
skill. One partner must maintain constant contact with the performance
floor. Jumping or tossing from one dancer to another or from one dancer
to or from the dance surface is not allowed.
Lift Kick
Lifting a straight leg from the
floor to the ceiling without a prep
LOCKING
A style of movement often
performed to funk or hip hop music, involves the dancer freezing or
locking their muscles.
Log Roll
A flyer in a horizontal position
is tossed, then rotates parallel to the performing surface (twists)
before being caught by the original bases.
lunge
To have one leg bent and one leg
straight, can be performed to the front, back, or side. thigh stands
require the base(s) to be in a lunge position.
Mount
Any skill in which one or more
persons are supported by one or more individuals.
Multi-based Stunt
A stunt having 2 or more bases
not including the spot.
Needle
An individual stunt. The
performer extends one leg vertically up while pulling their body
towards the performing surface keeping their head below the hip –
Panche.
New
Base(s)
Bases previously not in direct
contact with the top person of a stunt.
Non-Inverted
Position
The body is upright. The
top person’s shoulders are at or above the waist.
ONE-ARM
STUNT
A stunt where a base primarily
supports the flyer with one arm, which is fully extended.
Onodi
A tumbling skill where a person
starts from a back hand-spring, performs a half twist to the hands, and
ends in a front handspring step out.
Original
Base(S)
A base which is in contact with
the top person during the initiation of the stunt.
PAPER DOLLS
A stunt where the flyers brace
each other in identical single-leg stunts.
Parellel
A position where the feet, knees,
and legs are facing straight ahead.
Partner
An individual on top of a partner
stunt, mount or pyramid.
PartnerING
An individual on top of a partner
stunt, mount or pyramid.
Partner
Stunt
Any type of stunt that uses 2
individuals and of the two, one is using the other for support.
Pas de
Bourree
A series of three steps (Many
variations). May be taken in any direction (i.e. back-side,-front,
side-back-side, side-back-front, or back-side-side). Usually used as a
transition step.
Passe
A movement of the leg through a
position where the foot is pointed along the inside of the knee of the
supporting leg (i.e. position of leg in a parallel pirouette turn).
Penche'
A leaning or inclining of the
body. (ex: penche' arabesque)
Pencil Turn
A turn where the supporting leg
is straight, toes are just above the floor. Supporting leg can be in
devant/front or a la seconde/second.
Pendulum/Pendulum
Style
WHEN the top person falls away
from the vertical axis (usually landing in a flat-bodied position) and
is caught by additional bases.
Pike
A jump. Taking off with both legs
and keeping the upper body straight out to the front, with the legs
raising up to a parallel position with the floor.
Pike Open
A jump. Taking off with both legs
and keeping the upper body straight while whipping both legs straight
out to the front. Once height is attained, open to the second position
(toe touch).
Pique'
Stepping directly onto the
supporting leg (demi-point) while the working leg is lifting into a
variety of positions
Pique' Turn
Performing of a Pique' in passe/
while turning to the inside. Usually used as a transition step.
Pirouette
A turn. A particular way of
turning on the supporting leg. The working leg is usually in passe or
cou de pied (can be in attitude, arabesque or a la seconde (2nd
position) and forth position).
PITCH
The motion performed by the base
when the flyer becomes free of contact from the base. This is a
throwing motion which is used to increase the height of the flyer.
Pivot
Executing a 1/2 turn. This is
done by stepping out with working leg transferring all weight to this
leg, 1/2 turn, weight is then transferred to the supporting leg.
Because it is a 1/2 turn it can be performed front to back or side to
side.
Plie
The bending of the knee or knees.
Point
The foot, arch, ankle, and toes
are stretched to a down position.
Pony
Sit
A stunt where the partner
straddles/sits on the lower back of the base who is either kneeling or
standing in a bent over position.
Pop
A movement used to increase the
height of a flyer by the base(s).
Port de
bras
Carriage of the arms.
Prep-Level
The height of the bases hands and
at least one foot of the flyer are at shoulder-level (also know as a
shoulder-height)
Primary Support
Supporting a majority of the
weight of the top person.
Progression
A succession of individuals or
group movements where each sequence starts and ends at different times
(overlapping movements) – Pick Up, Ripple, Chain, Peel Roll.
Prone
Position
A face down, flat body position.
Prop
An object that can be manipulated.
PUNCH/REBOUND
A term which refers to the bounce
off the performing surface when a person performs a tumbling skill that
involves an airborne position without hip-over-head rotation.
Pyramid
A grouping of connected stunts.
Individuals standing at ground level may be incorporated into the
grouping.
Release
See aerial. When the base(s) and
top person become free of contact with each other.
Releve
Raised. A movement in which the
body is raised up onto the ball of the foot and/or feet and toes.
Reload
Returning to the loading position
with both feet of the top person in the hands of the bases.
Retake
Without cradling, the flyer is
lowered to the surface, touches one foot to the floor and is pushed
back up to another stunt. Only a one foot Reload.
Ripples
Movements or motions that
continuously follow one after another waiting a count or later (chain,
peel off).
Reverse
A jump turn. Taking two steps
while rotating/ turning. When the second leg is finishing the rotation/
turn, the working leg extends up from the floor and around (rond de
jambe, fan kick), while the supporting leg jumps in the air (leg could
be straight or bent in). The turn may be finished by the working leg
circling around turned out behind the supporting leg or may continue a
complete turn in the air before landing.
REWIND
A release move which is free
flipping.
Rond
de
Jambe
To circle the leg. Often on the
floor or in the air the circular action of the leg from front, side,
back, or back, side, front.
Round Off
Gymnastic/tumbling skill.
Rotation of the body stepping off of one foot and vaulting forward,
placing both hands on the surface, followed by rotation of the hips,
snapping the legs together and landing both feet at the same time,
returning to an upright position. Ends facing the starting point, and
leads in to back handsprings.
Running
Tumbling
Tumbling that is performed with a
running start and involves a punch, cartwheel, round off, round-off
handspring, et, used to gain momentum as an entry to another skill.
Saut
de
Chat
A leap where the leg is developed
through instead of brushed as in a grand jete.
Saute
To jump or jumping.
Scale
Elongated, balance moves (heel
stretch, Y scale, split/needle scale). To rise and hold in a sustained
position before moving to another position or step.
Scooper
An entrance/transition skill into
a stunt in which a person (usually a top person) passes between the
legs and under the torso of another person (usually a base).
Scorpion
A liberty variation. On one leg,
the flyer holds their other leg above their head, having pulled it up
from a liberty or scale position.
Seat Drop
Dropping to the seat (buttocks)
without first bearing weight on the hand or feet – Z-sit.
Second
Level
A person being supported by one
or more person(s) in contact with the ground.
Series Front and/or Back Handsprings
Multiple front and/or back
handsprings performed consecutively by and individual.
Shoulder
Roll
A forward or backward roll.
Starting from a squatting or tucked position, head is tilted to the
side, shoulder comes in contact with the floor through the rotation of
the roll.
Shoulder
Sit
The flyer sits atop the bases
shoulders with legs wrapped around mid-section of the bases back. The
base stands with feet slightly beyond shoulder width apart.
Shoulder
Stand
Level
A stunt in which the flyer’s hips
are at the same height they would be if in a shoulder stand.
Show-N-GO
A stunt which passes through an
extended level and lands into a non-extended stunt, often used as a
transition.
Shushunova
When a person performs a
toe-touch and lands in the a prone position, or push-up position.
Side Leap
Taking off on one leg with the
body facing to the front or side and extending both legs, out to the
sides, in an open, turned out, side split position – Open Leap.
Side
Switch Open
Taking off from one leg facing to
the front then switching (scissor) the leg in the air to an open (side)
position while turning to face the front.
Single
Base
Stunt
The flyer is supported by only
one base. A spotter is required for extensions and cradle dismounts.
Single-Based Split Catch
A single base extending a top
person (who is in an upright position having knees forward) by holding
both inner thighs as the top person typically performs a high “V”
motion, creating an “X” with the body. This is an illegal stunt.
Smush
From an elevator or extended
stunt, the flyer returns down to the starting position, pushes off of
the bases and returns back to the top.
Somersault/Roll
A forward or backwards non-aerial
tumbling skill where a person rotates through an inverted position,
hips are lifted over the head and shoulders while curving the spine to
a create a motion that resembles a ball.
Soussus
Means over-under; when a person
is in releve and fifth position.
Soutenu
Can be a whole or 1/2 turn is
excuted by crossing one foot over the other while both feet remaining
on the floor.
Split Drop
Forcefully dropping to a split
position without first bearing weight on the hands or feet.
Split Leap
Taking off from one leg and
making a complete split position in the air and landing on the opposite
leg. With the focus fo the motion on going up with the legs turned out
and the boy position lifted upright– Jete – Grand Jete.
Splits
Flat to the performance floor
with one leg extended forward and the other extended back, behind
performer, in a turned out position with pointed toes.
Sponge/Scrunch
Toss
A multiple person stunt involving
2-4 people, the flyer's feet are being held by both hands by at least 2
bases
Spotter
A person whose primary
responsibility is that protection of another during the performance of
a skill.
a. Must be in direct contact with performing surface
b. Must be attentive to the skill being spotted.
c. Back Spotter is required for each extended stunt. (See definition of
back Spot above)
d. Must be in the proper position to prevent injuries and does not have
to be in direct contact with the stunt.
e. Cannot stand so that their torso is under a stunt.
f. Cannot have both hands directly supporting under the sole of the top
person's foot/feet. A spotter may grab the wrist(s) of the base(s).
g. All SPOTTERS must be your own team's members and be trained in
proper spotting techniques.
Spotting
A technique for keeping turns
(pirouette, fouette, etc.) rotating and centered. Without spotting
turns, performer will move out of place.
Squishy
(TOSS):
See Sponge/scrunch
Toss.
Stag Leap
During the leap, the back leg is
in an attitude (bent) turned out or turned in position, or the back leg
is in an arabesque (straight) position. While lifting the front foot,
it is positioned to the knee of the back leg
Stall
A hip hop technique where the
body freezes in an often inverted or balance-intensive position
supported by one or both hands.
Stamina
Physical strength to resist or
withstand fatigue; individual(s) or the team does not show fatigue and
keeps up the endurance /energy level from the start to the finish of a
routine.
Standing
Tumbling
A tumbling skill (series of
skills) performed from a standing position without any previous forward
momentum.
Straight cradle
A release move from a stunt to a
catching position where no skill (i.e. turn, kick, twist, etc.) is
performed
Straight
Ride
The body position of a top person
performing a toss that doesn't involve any trick in the air. It is a
straight line position that teaches the top to reach and to obtain
maximum height on a toss.
Stunt
Any skill in which a flyer is
supported above the performance surface by one or more persons. Also
referred to as a mount. A stunt is determined to be “Single” or
“Double” leg by the number of feet that the top person has being
supported by a base(s).
Supporting
Leg
The leg in which an individual is
standing on while moving the working (opposite) leg.
Suspended
Flip
Bases grab under the flyer's arms
and hold to continuously support the flyer during a front flip or back
flip dismount.
Suspended
Roll
A roll. Base and partner having
hand-to-hand/arm contact all the while having a continuous
head-over-heals rotation.
Sweep
A forward, pushing motion by the
base(s) in a controlled manner used to release a partner into a cradle
catch.
Switch
Leap
Beginning as a grande jete'.
Taking off from one leg and extending it in the air, beginning to the
front with the working leg, through first position, to the back
(scissor motion). The opposite leg should should end up extending in
front (low). The performer lands on the same leg she/he began with.
Creating a full split in the air before landing with the chest lifted
and the focus of the jump should be to go up, not forward.
Switch tilt Leap
A leap that starts as a grand
jete' and then switches to a tilted second position. Working leg is
higher than the supporting leg.
Table Top
A stunt. Standing on the back of
the base(s) while the base is leaning forward.
Technique
The method in which fundamentals,
movements, steps and choreography are handled in proper (technical)
form.
Tempo
The speed, pace and beat of the
music.
TENDU
To stretch the foot from a flat
position, whole foot on the floor, to a pointed position, just the toes
touching the floor.
Tension
Drop
A pyramid/stunt. The base(s) and
partner(s) lean in the same direction until the partner(s) leave the
base(s) without assistance.
Theme
A particular subject/idea that is
recurrent and consistent throughout the entire performance. Used
primarily for the novelty/prop style.
Thigh Drop
Forcefully dropping to the thighs
without first bearing on the hands or feet.
Thigh
Stand
Bases in lunge positions, one
leg bent and one leg straight. Flyer stands in the pockets of the bases
thighs. Bases support flyer with one arm around the back of the lifted
leg and the other hand bracing the foot.
Three-Quarter Front Flip
When a person goes from an
upright position to a forward hip-over-head rotation to a cradle
position.
TICK-TOCK
A stunt that is held in a static
position on one leg, base(s) take a downward dip and release flyer in
an upward fashion, as the flyer switches their weight to the other leg
and lands in a static position on their opposite leg. The dip may or
may not pass through prep level before released.
Tilt
Jump
When a person performs a jump and
the legs and arms hit a diagonal in the air.
Timing
To maintain the tempo and
choreographed movements simultaneously with the music and/or other
performers; in proper tempo and choreography.
Toe
Roll
When a person rolls over their
toes to the ground, their body arches backward and the hands catch
their body weight. They go through a hinged position.
Toe Touch
A jump. Prepping with both legs
in parallel position and extending them out to the side (2nd position),
turned out and parallel with the floor with the arms traditionally
extended above the toes. The chest is lifted high and feet return to
parallel first of a variety of positions. as the arms stretch out to
the legs – Russian.
Tombe
The action of a dancer falling
forward, backward, or sideways onto the working leg with a fondu, plie
on one leg, from a raised position.
Top Person
The person on the top of a stunt,
pyramid or toss. (a.k.a. Flyer)
Torch
A stunt. The partner is standing
on one foot, in the hands of he base(s), while turning their lower body
to the side and keeping the upper body forward.
Toss
An airborne stunt where base(s)
execute throwing motion from waist level to increase height of the top
person. The top person becomes free from all bases. The top person is
free from the performing surface when toss is initiated (ex: basket
toss or sponge toss). Note: Toss to hands, toss to extended stunts and
toss chair are NOT included in this category.
Tosses
An airborne stunt where a base(s)
execute a throwing motion to increase the height of a flyer. Flyer
becomes free from all bases. Flyer is free from performing surface when
toss is initiated (example: basket toss or sponge toss). NOTE: Toss to
hands and toss chair are not included in this category.
Tour Jete
A turning leap to a grand
battement position. Stepping off the supporting leg while working leg
brushes and extends up and forward. While in the air, the body makes a
half-turn and the legs switch position. The new working leg is now
extended towards the back while the opposite leg is landing on the
floor in plie.
Tow-Leg
Stunt
Stunts that are above prep level
in which the top person is bearing weight on both feet and both feet
are in the hands of the base(s).
Transition
Continuous movement between one
formation to the next. Moving individuals from one position to another
(formation) without interrupting the flow of the routine (smoothly).
Transitional
Pyramid
A top person moving from one
stunt to anther. The transition may involve changing bases, however at
least one person at prep level or below must maintain constant contact
with the top person.
Transitional
Stunt
A flyer moving from one stunt to
another. The transition may involve changing bases.
Traveling
Toss
A toss which intentionally
requires the bases or catchers to move in a certain direction to catch
the top person. (This does not include a quarter turn by the
bases in tosses such as kick full.
Tuck Arch
Same thing as a kick arch except
instead of kick it is an arch out of a tuck position.
Tuck Jump
Taking off from both legs
(parallel) in the jump and remaining in a vertical position with the
knees tucked up into the chest; bringing the knees tucked up to the
chest and tight together.
Tuck Position
A position in which the knees and
hips are bent and drawn into the chest; the body is bent at the waist.
Tumbling
Any gymnastic or acrobatic skill
executed on the performing surface.
Turn
A spinning/turning move of the
body by rotating or revolving to change in a certain direction (i.e.
pivot turn, pencil turn, pirouette, chaine, fouette, etc.).
Turn Out
Turning out the legs and feet
from the hip sockets.
Turning
C-Jump
A C-Jump led into with a chaine
turn. See C-Jump.
Turning Switch Leap
Begins with a chaine turn then
into a jete and switching legs in the air. Working leg brushes 45
degree forward then back, lifting into a grand jete.
Twist
Rotation around the body’s
vertical axis.
TwistING MOUNT
Mounts that begin with a twisting
motion of the op person within the vertical axis (can be as few as
¼ twist up to 2 twisting rotations) that end up either a) in a
prep level stunt, b) in a loading position prior to the execution of a
stunt, or c) in a fully extended stunt.
TwistING TOSS
Anytime a flyer performs at least
one-quarter rotation.
Two
And A One Half (1/2) High Pyramid
For Level 6 Only:
Pyramids higher than 2 ½ body lengths are prohibited. Pyramid
height for a “Two and One Half High Pyramid” is measured by body
lengths as follows: chairs, thigh stands and shoulder straddles are 1
½ body lengths; shoulder stands are 2 body lengths; extended
stunts (i.e. extension, liberty, etc.) are 2 ½ body
lengths. Exception: an extended stunt on top of a thigh
stand is allowed.
Two-High
Pyramid
All top persons must be primarily
supported by the base(s) who is in direct weight – bearing contact with
the performing surface. Any time a top person is released from
their base(s) in a “Pyramid Release Move,” regardless of the height of
the release, this top person would be considered “passing above two
persons high/” “Passing above two persons high” does not relate to the
actual height of the top person but to the number of layers they are
connected to.
VAULT
A stunt where the flyer uses
their hands to push off the base(s).
Vertical
Axis
of
the Stunt Group
The up and down direction of the
top person with a stationary stunt group during stunts and pyramids.
Wolf Wall Transition
Transition that involves the main
top person traveling over (front to back, back to front, or side to
side) a bracing top person’s (at prep level) leg. The leg of the
bracing top person is extended away from the body and connected (foot
to waist) to a third top person at prep level.
Windmill
A "flip" from a position on
the back to a position with the chest on the ground. Laying on back,
the dancer spins from upper back to the chest while legs twirl around
the body in a V shape.
Working
Leg
The leg the performer is
moving/using at the time is the working leg.
X-Out
When a person performs a flip and
places their arms and legs into an "X" position during the rotation.
Note : Combinations of these
movements create an exciting, more difficult move (i.e. turning scale,
pike open, etc.) While turning, most movements are technically more
difficult (i.e. reverse with complete turn in the air).
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